Goblins & Game Theory

My research explores how video games can serve as a medium to examine and communicate socioeconomic and sociopolitical issues. By integrating elements of magical realism, I aim to create interactive experiences that foster discussions around the Pygmalion Effect—the phenomenon where expectations influence outcomes.

I investigate how video games can enhance educational outcomes by immersing players in scenarios that reflect concepts such as implicit bias and microaggressions. Unlike traditional educational methods that explain these concepts abstractly, my games allow players to experience them firsthand, promoting deeper understanding and empathy. This approach involves constructing fantastical worlds and mechanics that mirror real-world studies on CRT within educational, workplace, and community contexts.

While the use of magical realism to depict sociopolitical issues is established in literature and film, my work innovates by translating these themes into interactive systems and mechanics. This method enables players to engage with complex issues actively, rather than passively consuming information. Additionally, I explore how these experiences challenge Ron Edwards’ GNS Theory—Gamism, Narrativism, and Simulationism—by prompting players to make moral decisions that influence character development and reflect systemic real-world issues.

Long-Term Research Agenda

Looking ahead, I plan to develop a comprehensive framework that incorporates socioeconomic awareness into game design. This framework will guide the integration of themes, mechanics, artwork, and narrative, aiming to answer the question: How can designers convey a story not only through writing but also through gameplay and presentation?

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